May lose or gain movement when a turn begins.Ģ0% chance per turn to take 20 damage.
May purchase Great Airships, Great Adventurers, Great Explorers, and Great Scouts with Faith.Internal Trade Routes yield 50% more Production and Food.Naval Units earn 33% more XP from combat.+25% Production when constructing Naval Units.Allows establishing one additional Trade Route.Build Harbours, Seaports, and Lighthouses +20% faster.
Units may move and settle on Mountains and, when settling on Mountains, provide a free Mint in the city. Improvements cost half maintenance, and no maintenance if in hills. Units ignore terrain costs when moving into any tile with Hills.